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Valorant Mobile Makes a 1 Million USD in China On Day 1 Launch

With its accessibility, polished design, and deep competitive backing, Valorant Mobile is poised to expand Riot’s reach—especially across mobile-first markets—and lay the groundwork for global mobile esports growth. Image source: RIOT Games

Valorant Mobile launched in China on August 19, 2025, earning 170,000+ iOS downloads and over $1 million in revenue on its first day. The game also racked up 60 million pre-registrations, signaling strong anticipation among Chinese gamers.

Riot Games and Tencent, through their joint venture TJ Sports, are investing $200 million over the next three years to develop a formal esports ecosystem. This includes college and national tournaments, a Show Cup in September, and the China National Circuit in Q4 2025.

Clip source: Valorant YT channel

Valorant Mobile, co-developed with Lightspeed Studios, mirrors much of its PC predecessor but with mobile-centric adjustments: 18 agents, seven classic maps, two new Deathmatch maps, and ten game modes. Matches are shortened to 8 rounds instead of 13.

Key differences compared to the PC version include touch-based controls with aim assist, simplified graphics, unofficial shop previews only (purchases remain PC-exclusive), and hyper-focused esports integrity management.

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